How Gaming Drives Global Web3 Adoption

A short exploration into how and why gaming is leading the charge in web3 adoption

Notice I didn't say "How Gaming WILL Drive Global Web3 Adoption," implying that it isn't doing so yet.

Gaming is driving the adoption of web3 tech currently. But what exactly does that mean? Are gamers speculative trading tokens on centralized exchanges?

Well, some are.

But more likely, gamers are using digital collectibles in-game and on secondary markets, as well as in-game currency that is actually an ERC-20 token and holding all their assets inside a self-custodial wallet.

Many people might argue about what will onboard the next billion users into crypto, onto a blockchain, and off traditional centralized institutions. Based on the numbers so far, I'm betting a major pillar of global adoption will be gaming.

Let's discuss!

The Secret Weapon

We can talk about the AAA game studios that raise hundreds of millions of dollars, partner with prominent streamers, and develop high-quality titles--and we will talk about those studios.

But the true leader of web3 gaming will be mobile gaming studios that create seamless onboarding experiences for players, giving them wallets and assets without gamers even realizing it.

When we look at the top 40 mobile game studios, each one has brought in over $1B in revenue. That's a B, not an M. In just Q1 of 2022, mobile gaming brought in over $21 billion. Collectively, around 2 billion users are playing these mobile games. Studios like:

  • Tencent Gaming- 200 million MAU (monthly active users)

  • Niantic- 140 million MAU

  • Mixi- 14 million MAU

  • Supercell- 100 million MAU

  • King Studios- 345 million MAU

  • GungHo Entertainment- 20 million MAU

I could go on, but you get the picture.

What's more, mobile games attract a highly diverse group of players.

  • 49% of gamers are women

  • 65% of women ages 10-65 play mobile games

Those massive studios I mentioned above are already pivoting to web3. Niantic is exploring NFTs with a web3 specialist, and members of Activision/Blizzard's executive staff are no strangers to web3 communities like WolvesDAO or Real Third Web.

These games, after transitioning to web3, are poised to onboard diverse demographics of users onto blockchain technology. Younger and older generations, male and female, cypherpunks and traditionals.

At The End Of The Day, Few Gamers Even Care

Gamers care little about the technology behind the games they play.

Is it good? Is it fun? Can I play with my friends? Then let's go.

NF-what? 'The hell does 'self-custodial' mean? I don't even know what the Polygon blockchain is.

Recently, a popular AAA game with player-owned assets dropped to the public, Deadrop, and a web3 streamer--Jonah Blake--took it upon himself to interview players he ran into. He wanted to know if only web3 gamers were playing or trad gamers had taken an interest.

Gamers don't care if there are NFTs. They care if the game is fun. They don't care about interoperability. They care if the game offers hours of playtime.

If you build it, gamers will come.

Web3 Gaming So Far

Trad gamers are already jumping into web3 games, and they're experiencing the autonomy, independence, and control that comes with them.

  • Illuvium has onboarded thousands of players, raised millions of dollars, and looks as crisp and cutting-edge as any AAA trad game.

  • Shatterpoint is a seamless onboarding experience. And it's available in the App Store and Google Play Store for free.

  • Deadrop, thanks to their figurehead, Dr. Disrespect, exploded onto the scene with an irl event that had 500 people attend and tens of thousands watch from home.

  • Gala Games is poised to bridge web2 and web3 worlds with popular IPs such as The Walking Dead and Battlestar Galactica.

If this trend continues, gaming may be the first community that drops the web3 and just refers to new, innovative, blockchain games as... well, games. Gamers used to separate mobile gaming from regular gaming. They separated online gaming from regular gaming. They separated multiplayer gaming from regular gaming.

Now all of those genres are considered regular gaming.

In time, no one will call it web3 gaming.

It'll just be gaming.

What Have We Learned?

There are a lot of gamers out there. From the casual pooper player to the hardcore professional, there are billions of gamers the world over.

Many web2 studios are eyeing web3 tech, and web3 games already bring in audiences that compete with popular trad titles.